Paperback: 480 pages
Publisher: Orbit (5 Feb 2004)
Sonea is a young woman from the slums of Imardin.It turns out that she has a raw magical talent. But that raw talent needs to be trained, or anything could happen, so the Magicians' Guild need to track her down and help her to be trained. But she doesn't trust the Guild, so she goes on the run ...
This is perfectly acceptable brain candy. It won't strain you with deep ideas, but I didn't fall over anything particularly clunk either. Hey, there are three, count them, three maps. And a Thieves' Guild. What more do you want.
Pretty generic fantasy - nothing particularly great, nothing particularly awful.